pubspec.yaml 2.6 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879
  1. name: gmus
  2. description: Mobile client for go-music-player.
  3. # The following line prevents the package from being accidentally published to
  4. # pub.dev using `pub publish`. This is preferred for private packages.
  5. publish_to: 'none' # Remove this line if you wish to publish to pub.dev
  6. # The following defines the version and build number for your application.
  7. # A version number is three numbers separated by dots, like 1.2.43
  8. # followed by an optional build number separated by a +.
  9. # Both the version and the builder number may be overridden in flutter
  10. # build by specifying --build-name and --build-number, respectively.
  11. # In Android, build-name is used as versionName while build-number used as versionCode.
  12. # Read more about Android versioning at https://developer.android.com/studio/publish/versioning
  13. # In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
  14. # Read more about iOS versioning at
  15. # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
  16. version: 0.0.1+1
  17. environment:
  18. sdk: ">=2.7.0 <3.0.0"
  19. dependencies:
  20. cupertino_icons: ^1.0.0
  21. flutter:
  22. sdk: flutter
  23. flutter_dotenv:
  24. get:
  25. http:
  26. nanoid:
  27. shared_preferences:
  28. web_socket_channel:
  29. dev_dependencies:
  30. flutter_launcher_icons: "^0.8.0"
  31. flutter_test:
  32. sdk: flutter
  33. mockito:
  34. # For information on the generic Dart part of this file, see the
  35. # following page: https://dart.dev/tools/pub/pubspec
  36. flutter:
  37. uses-material-design: true
  38. assets:
  39. - assets/icon/icon.png
  40. - .env
  41. # An image asset can refer to one or more resolution-specific "variants", see
  42. # https://flutter.dev/assets-and-images/#resolution-aware.
  43. # For details regarding adding assets from package dependencies, see
  44. # https://flutter.dev/assets-and-images/#from-packages
  45. # To add custom fonts to your application, add a fonts section here,
  46. # in this "flutter" section. Each entry in this list should have a
  47. # "family" key with the font family name, and a "fonts" key with a
  48. # list giving the asset and other descriptors for the font. For
  49. # example:
  50. # fonts:
  51. # - family: Schyler
  52. # fonts:
  53. # - asset: fonts/Schyler-Regular.ttf
  54. # - asset: fonts/Schyler-Italic.ttf
  55. # style: italic
  56. # - family: Trajan Pro
  57. # fonts:
  58. # - asset: fonts/TrajanPro.ttf
  59. # - asset: fonts/TrajanPro_Bold.ttf
  60. # weight: 700
  61. #
  62. # For details regarding fonts from package dependencies,
  63. # see https://flutter.dev/custom-fonts/#from-packages
  64. flutter_icons:
  65. android: "launcher_icon"
  66. ios: true
  67. image_path: "assets/icon/icon.png"