No Description

Fela Maslen ecb1070e1c chore: updated mobile spec to include new state props 4 years ago
gmus-backend e9e93882cf feat: added shuffleMode to MusicPlayer type 4 years ago
gmus-mobile ecb1070e1c chore: updated mobile spec to include new state props 4 years ago
gmus-web c92f8b41cd feat: shuffle mode help and status bar 4 years ago
k8s 2ee38186c2 feat: separate deployment for file watcher 4 years ago
.gitignore e2f37eb5c6 feat: barebones http server, websocket API and react app 5 years ago
Jenkinsfile 47433a81e4 feat(mobile): persistent API URL and client name 4 years ago
LICENSE 0aa1a8bbf1 Initial commit 5 years ago
Makefile ddb1029fd6 feat: app bundle with icon 4 years ago
README.md 2ee38186c2 feat: separate deployment for file watcher 4 years ago
logo.xcf 9f66df06de feat: login portal styling 5 years ago

README.md

go-music-player (gmus)

Backend

This manages the music library database, serves requests and handles client connections.

For more info, see the readme.

Frontend clients

Each frontend implements the APIs provided by the backend. Their job is to play music, or control the master client. The following clients are implemented:

Architecture

Database

This is PostgreSQL. It is responsible for storing the music files and their metadata.

PubSub

This is implemented in Go using Redis. It is responsible for coordinating state between clients. Note that the only state which is stored on the backend is the list of clients currently connected.

API

This is an HTTP API written in Go. It is responsible for implementing the PubSub, as well as serving data to the clients. The API may be running in multiple redundant containers.

Scanner

This is a cronjob which periodically scans the library directory, keeping the database up to date.

Watcher

This watches the library directory in real time, updating the database when it changes.

Clients

Each client connects to the API. One client is "master", while all others are "slave". Master is responsible for playing the music, and keeping other clients up-to-date through the socket.

There is no authentication - all clients are trusted equally. Clients may take over master status whenever they want. Master must obey this instruction. Clients are responsible for providing unique names when connecting.