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@@ -1,4 +1,4 @@
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-name: gmus_mobile
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+name: gmus
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description: Mobile client for go-music-player.
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# The following line prevents the package from being accidentally published to
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@@ -15,7 +15,7 @@ publish_to: 'none' # Remove this line if you wish to publish to pub.dev
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# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
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# Read more about iOS versioning at
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# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
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-version: 1.0.0+1
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+version: 0.0.1+1
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environment:
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sdk: ">=2.7.0 <3.0.0"
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@@ -27,30 +27,24 @@ dependencies:
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flutter_dotenv:
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get:
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http:
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- mockito:
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nanoid:
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web_socket_channel:
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dev_dependencies:
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+ flutter_launcher_icons: "^0.8.0"
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flutter_test:
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sdk: flutter
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+ mockito:
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# For information on the generic Dart part of this file, see the
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# following page: https://dart.dev/tools/pub/pubspec
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-# The following section is specific to Flutter.
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flutter:
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-
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- # The following line ensures that the Material Icons font is
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- # included with your application, so that you can use the icons in
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- # the material Icons class.
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uses-material-design: true
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- # To add assets to your application, add an assets section, like this:
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assets:
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+ - assets/icon/icon.png
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- .env
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- # - images/a_dot_burr.jpeg
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- # - images/a_dot_ham.jpeg
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# An image asset can refer to one or more resolution-specific "variants", see
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# https://flutter.dev/assets-and-images/#resolution-aware.
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@@ -77,3 +71,8 @@ flutter:
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#
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# For details regarding fonts from package dependencies,
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# see https://flutter.dev/custom-fonts/#from-packages
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+
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+flutter_icons:
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+ android: "launcher_icon"
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+ ios: true
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+ image_path: "assets/icon/icon.png"
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